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FMP_v2.2.2_Models

update some NPC models

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FMP_v2.2.1_Models

Update some models

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FMP_v2.1_GDD

Here is the new GDD STORY CURVE AND DIFFICULTY CURVE GAME LOOP Game Mechanic

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FMP_v2.0_Critical Updates

After the tutorial, I found that it is hard for me to create a project with such a big story. I can only reluctantly give up the long story, and finally choose a part of the story. The following pictures are the current story contents.

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FMP_v1.3_Story

This is a story draft of the project

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FMP_v1.2_ Local Villages

House Village Gate Bridge Drum Tower Roof Totem Costume

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FMP_v1.1_Mood Board

According to the last post FMP_v1.0_Concept, I expect the visual style would be: Minority Elements in western HuNan+ Jaegars / Mecha Cyber wizards, future nations, strange mechas, Kong-Fu jaegers, villagers with cyber-wares…

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FMP_v1.0_Concept

What my project is going to look like Genre VR/ Storytelling/ Music/ Motion Sensing/ 1st Person Perspective Core Gameplay Drumming+ walking simulator + human hand simulator Use the VR controllers as drumsticks. Core Loop Background Minority ethnical groups in western Hunan: The mountainous area in western Hunan is a place where ethnic minorities live in […]

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MaLiang Magic Brush_v1.7_PlayerPrefs

To save the game data about how many doors the players have entered, I use PlayerPrefs. PlayerPrefs help our project to track players activities. It could respond to specific conditions that players have met. In the project, playerPrefs is used to count the amount of the doors( they are designed as paintings in the main […]

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MaLiang Magic Brush_v1.6

Scene God In God’s scene, players will play as the god, whose mission is to give the magic brush to little boy Ma Liang The god grab the brush then walk towards the boy On the boy’s hand is a transparent brush which is used to guide players to put the brush at this location. […]