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MaLiang Magic Brush_v1.5_Setting Drawing Area

We plan to make the program generate objects only when players were in the drawing area, this could avoid some unexpected output so that we could control storytelling and interaction in the correct order. We use a road to guide players to get correct direction. The green cube is the drawing area I chose the […]

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MaLiang Magic Brush_v1.4_First Animation

This week we created and test for animation of MaLiang. The next step would be adding triggers for character animation, in order to match animations with players’ behaviors in the experience.