To make my character’s movement follow a path, I try to combine movement scripts and follow path scripts together. Firstly, I assigned a rigidbody to my character. Using AddForce(Vector3……., FoceMode. impulse) to control movement. The outcome is too wild apparently . So I use AddForce(transform…….) instead of AddForce(Vector3……., FoceMode. impulse. Howerver, it’s not moving at […]
Month: November 2020
My Project Design_v1.1.2

Some Logic of my character’s Movement And Animation Overview The Red character Guardian Spirit move to 1 and stop in front of the obstacle trunk. Players move the trunk away Red character keeps moving forward The route is from A to B Prefab The Guardian Spirit prefab contains 2 parts: Human ( sitting Idle) and […]
My Project Design_v1.1.1

Unity & Maya Week! I built maze scene in Unity. ↓↓ I tested how to control animation by keyboard in Unity When I press space button, the walking character change to dying animation. Here is my script: I learnt and finished hands avatars rigging The Next Step Animating hands avatars Importing VR joysticks into Unity […]
My Project Design_v1.1
Overview Theme / Setting / Genre Magic; Puzzle; Maze; Collection; Core Gameplay Mechanics Brief – using magic to remove objects to find a way out from maze and collect treasures. –Targeted platforms – a tethered headset, e.g. HTC Vive; Oculus Quest. Project Scope Game Time Scale – about 1 min Team Size – <Core Team> […]